‘Architecture is the learned game, correct and magnificent, of forms assembled in the light’. So said Le Corbusier. BA Interior Architecture Judit Pusztaszeri, Level Four Year Coordinator isn’t entirely convinced yet, that this tells the whole story.
I have spent the last three days, a fly on the wall in the Interior Architecture Department, as Judit Pusztaszeri, guest artist Rachel Gadsden, and Tim Copsey, as the Dis/Ordinary Architecture project film-maker, conducted the second part of a two-week long project with the forty or so Level Four Interiors students, exploring, by intellectual and practical means, the creative processes and possibilities available to us, and that we may consider drawing upon, when presented with a specific design and build brief. In this particular case the brief was to effectively utilize and design (acknowledging, if so desired, cultural influences, or necessity) the (newly, and hypothetically) empty interior of one of the deco-style bus-shelters that are a familiar feature of the landscape of the town.
In the final outcome, a structure, or interior, has to be physically built and used; the practical, material process.
Rachel and Judit, however, over the whole course of this project, has drawn upon the full wealth of her own resources, to empower the participants to step outside possible preconceptions, or social influences, to free up their own unique creative instincts and abilities.
Over the three days I was there, Rachel and Judit engaged the participants in a series of exhaustive creative exercises; each producing an image-led fictional narrative centred around the bus-shelters; considering a series of short animated films that in different ways explore the unexpected or surprising capabilities of physical structure, internal and external; and, with artist Rachel Gadsden, producing inward-looking body-maps, and engaging in outward fast-moving drawing exercises, exploring the human form, movement, space and perspective.
There is more, of course, to the game than meets the eye.